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Phase 1 Release for This Big Data Powerhouse Means Big Opportunity – Stock Research Today

ESE Entertainment is in The Fast Lane on The Road to Riches in Explosive Market

February 12, 2023

It is estimated that the global esports market will grow from US$2.6M in 2022, to US$12.5M by 2030, reflecting a CAGR of 22%.

ESE Entertainment is trading at a 60% discount relative to larger players in the gaming/technology sector.

Low CAC combined with their extensive partnership network and consistent quarter-over-quarter revenue growth places ESE in a position to capitalize on this flourishing industry.

Price Targets

$.4413

$.5101

$.5716

Potential support at .2700

Big Data and Artificial Intelligence Product

Released phase 1 of Singularity, a proprietary Data Lake/BI

infrastructure for big data ingestion and processing

Adds new technology and capabilities: proprietary technology and

systems to help video game developers reach more users

Continuing the next phases of Singularity DataLake/BI deployment

with advanced machine learning insights

iGaming Business Unit

The Company is expanding its business offerings to iGaming, which may be synergistic with its existing assets, subject to further business and regulatory due diligence.

global gaming market continues to have impressive

Year-on-Year Growth

Electronics sports, or “esports”, are competitive or professional competitions using video games.

Individual players use computers or specific video game consoles (PlayStation, Xbox, Nintendo, etc) to compete for various video game titles.

A "video game publisher" is a company which makes develops and publishes video games.

Video game publishing market is led by key players like Roblox, Nvidia Corp., Valve Corp., Microsoft Corp., Nintendo Co. Ltd., Sony Computers Entertainment Inc., Tencent Corp., etc.

Segmented by gamer type, device type, platform, age, and geographic location.

3,500+

Gaming Publishers in the world

2.9 Billion

Players in the Global Video Game Market

$178 Billion

Revenue of the Global Video Game Market

$268 Billion

Projected Value of the Gaming Market in 2025

THE TRADE OPPORTUNITY

Higher high followed by higher low on the daily chart

RSI positive crossover maintaining +50 value since January 2023

New support trendline formed at key level

Golden Fibonnaci Retracement level tested and held on daily timeframe

KEY HIGHLIGHTS

Machine-Learning Technologies

Consistent Revenue Growth

Singularity Phase 1 Release

Audience Acquisition in a High-Demand Industry

OFFICE LOCATIONS:

Vancouver, Canada | montreal, canada | quebec city, canada

warsaw, poland | dublin, ireland | bucharest, romania

founded: 2019 | team: 120+

Customers and partners

Putting it all together

These Are The Numbers Which Put

This Company In Our Crosshairs

The Global Gaming Market

The Global gaming market is worth hundreds of billions in revenue. the lion's share of this market is comprised of higher than standard compound annual growth

eSports Market

This market's growth thrives through sponsorships, networking, partnerships, and events, all of which this company excels at.

Company Revenue

With its multi-faceted approach to revenue and service production, frenzy and gameaddik are the primary revenue drivers and are forecasted to boom going forward. this company understands the connection between events, sponsors, and their audiences and takes full advantage of their skillset.

Proven Performance

With more than 350,000 partners reaching across multiple platforms and services, this company clearly demonstrates their prowess and delivering results for their clients.

350,000+ partners worldwide
500,000+ players from over 100 countries
Raid: Shadow Legends - 1,000,000+ new users w/ a 14% conversion rate
GoT: Winter Is Coming - 2,000,000+ new users w/ a 12% conversion rate
Roblox - 3,600,000+ new users w/ a 22% conversion rate

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