Virtuix Showcases Virtual Terrain Walk to Senior Defense Officials at Immersive Technology Summit in Orlando


5 Reasons Investors Are Watching Virtuix Holdings Inc.
Flagship Omni One System – Virtuix's consumer VR platform, positioned as a "Peloton for Gamers," merges immersive gaming with physical fitness, appealing to a broad audience beyond traditional VR enthusiasts.
Strategic "Made for Meta" Partnership – The collaboration with Meta ensures Omni One compatibility with over 20 million Meta Quest headsets, expanding the addressable market to an estimated 6 million active users.
Defense and Enterprise Diversification – The Virtual Terrain Walk (VTW) system leverages AI-driven 3D reconstruction for military training and industrial applications, commanding higher margins and recurring software licensing revenue.
Strong Revenue Growth and Margin Expansion – Nine-month revenue increased 41% year-over-year, gross margins turned sharply positive to 29%, and net losses improved by 43%, signaling a clear path toward profitability.
Robust IP Portfolio and Scalable Manufacturing – With 25 issued patents, 5 pending, and production capacity of up to 3,000 units per month representing over $100 million in annual revenue potential, Virtuix is positioned for aggressive scaling.
Virtuix Holdings Inc. (Nasdaq: VTIX) is a technology and entertainment company focused on developing virtual reality hardware and software. Founded by Jan Goetgeluk in 2013 and headquartered in Austin, TX, the company has built a diversified platform spanning consumer, enterprise, and defense markets. Its flagship Omni One system delivers a full-body VR experience that merges immersive gaming with physical fitness, while its Virtual Terrain Walk (VTW) platform serves high-value military and industrial training applications. Through strategic partnerships, a robust patent portfolio, and scalable manufacturing capabilities, Virtuix is positioning itself at the forefront of the rapidly growing VR industry.


Virtuix's core ecosystem is built around its Omni platform, including products such as the Omni One and Omni Arena systems. These platforms enable users to physically move within virtual environments, creating a fully immersive experience that goes beyond traditional VR setups. A foundational "Made for Meta" partnership further strengthens this ecosystem by ensuring compatibility with over 20 million Meta Quest headsets sold, expanding the company's addressable market to an estimated 6 million active users.
The company's technology is designed to bridge the gap between digital interaction and physical movement by incorporating motion-based controls, real-time tracking, and spatial immersion. Beyond consumer applications, Virtuix has developed specialized enterprise and defense solutions, most notably its Virtual Terrain Walk (VTW) system, which leverages AI-driven Gaussian splatting to enable rapid, photorealistic 3D environment reconstruction. This technology has already seen early adoption at key U.S. military academies and bases, signaling strong potential for high-value defense contracts.
Key capabilities include:
• full-body movement within virtual environments
• integration of gaming, fitness, and simulation
• real-time motion tracking and immersive interaction
• scalable deployment across consumer and commercial markets
Through this platform, Virtuix aims to redefine how users engage with virtual reality by making experiences more active, engaging, and physically interactive. The company also holds a robust intellectual property portfolio of 25 issued patents and 5 pending, providing a meaningful competitive moat in the marketplace.
The company has demonstrated improved financial performance, driven by increased demand for its next-generation products and disciplined cost management. Revenue growth, improving gross margins, and narrowing net losses highlight a shift toward operational efficiency and scalability. Operating expenses decreased by 45% year-over-year to $6.3 million, reflecting both disciplined cost management and the absence of a prior-year one-time non-cash stock compensation charge of approximately $4.7 million.
Virtuix has also established production capacity capable of scaling significantly, positioning the company to meet growing demand across multiple markets. With the ability to ship thousands of units per month — up to 3,000 units — the company is preparing for accelerated expansion. This production capacity represents an annual revenue potential exceeding $100 million. International growth is also underway, with European shipments for the Omni One Core launching in Q2 2026, supported by a regional partnership with Unbound XR.
Virtuix is positioning itself at the intersection of virtual reality, fitness, and advanced simulation technology. By combining hardware innovation with software and AI-driven applications, the company aims to create a scalable ecosystem capable of serving multiple high-growth markets. Notably, the Omni One has broad consumer appeal beyond traditional gamers — 55% of surveyed investor customers report they do not own a VR headset, and 40% report they seldom play video games — underscoring the product's crossover fitness and lifestyle value. The Omni One is now eligible for HSA/FSA purchases through Truemed, offering consumers about 30% in cost savings and broadening its market appeal.
Through continued product development, strategic partnerships, and expansion into enterprise and defense sectors, Virtuix is working to build a diversified and sustainable growth model within the evolving VR landscape. The company is also actively exploring the embodied AI and robotics market through collaborations demonstrating humanoid robot teleoperation, positioning itself at the frontier of next-generation immersive technology.
Virtuix is demonstrating a clear shift toward improved financial performance, driven by strong demand for its core products and disciplined operational execution. The company has shown meaningful progress in scaling revenue while simultaneously improving margins and reducing overall losses.
Revenue growth has been a key highlight, with the business generating approximately $3.0 million in revenue over the most recent nine-month period, representing a 41% year-over-year increase. This growth has been supported by increased adoption of the Omni One platform and expanding customer demand across both consumer and commercial segments.
In addition to top-line expansion, Virtuix has made significant improvements in profitability metrics. Gross margins have turned positive, reaching approximately 29%, compared to negative margins in the prior year. This shift reflects improved pricing strategies, higher average selling prices, and more efficient production and fulfillment processes.
The company has also made notable progress in reducing operating losses. Net losses have declined by over 40% year-over-year, supported by both revenue growth and a substantial reduction in operating expenses. This includes disciplined cost management and the absence of certain one-time expenses that impacted prior periods.
Liquidity and capital access have also improved, with recent financing initiatives strengthening the company’s balance sheet and providing additional flexibility to scale operations. These capital inflows position Virtuix to continue investing in product development, manufacturing capacity, and market expansion.


Jan Goetgeluk is the founder, Chief Executive Officer, and Chairman of Virtuix, leading the company since its inception in 2013. He brings a strong background in engineering and finance, combining technical expertise with strategic business execution.
Prior to founding Virtuix, Mr. Goetgeluk worked as an Investment Banking Associate at J.P. Morgan, where he developed experience in capital markets and corporate finance. Earlier in his career, he served as a Project Engineer at Katoen Natie, a global logistics company.
He holds both Bachelor’s and Master’s degrees in Mechanical Engineering and Industrial Management from Ghent University, as well as an MBA from Rice University. His leadership reflects a blend of technical innovation and financial strategy, positioning Virtuix at the intersection of hardware, software, and immersive technology.


David Allan serves as President, Chief Operating Officer, and Director of Virtuix, bringing extensive operational and global manufacturing experience to the company. He has played a key role in scaling operations and managing international supply chains, particularly across Asia.
Prior to joining Virtuix, Mr. Allan was Vice President at ERP Power, where he helped establish a manufacturing facility in China and contributed to scaling the business to approximately $50 million in annual revenue. He also held leadership roles at Flextronics, managing supply chain operations for major global customers including Apple and Dell.
With over a decade of experience as a co-owner of an OEM hardware business and fluency in Mandarin, Mr. Allan brings deep expertise in international operations, manufacturing, and supply chain optimization.


Thomas McGinnis serves as Chief Financial Officer, overseeing Virtuix’s financial strategy, reporting, and compliance functions. His background in accounting and public company reporting supports the company’s transition toward greater financial discipline and transparency.
Prior to joining Virtuix, Mr. McGinnis served as Controller at Ammo, Inc., where he managed SEC reporting, Sarbanes-Oxley compliance, and financial operations, including supporting a successful business sale. He also previously worked as an auditor, gaining experience in financial statement analysis and regulatory compliance.
He holds advanced degrees in accounting and is a Certified Public Accountant, providing a strong foundation for managing financial growth and capital allocation.


Cameron Slayter serves as Chief Product Officer, leading Virtuix’s product development, design, and user experience initiatives. He has been with the company since 2014, holding multiple roles across game design, creative direction, and product leadership.
During his tenure, Mr. Slayter has overseen the development of the company’s content ecosystem, including game design, visual product development, and user interface optimization. His experience ensures alignment between hardware innovation and engaging user experiences.
He holds a degree in Visualization from Texas A&M University and has specialized training in game design and production, contributing to Virtuix’s ability to deliver immersive and interactive VR experiences.


Lauren Premo serves as Chief Marketing Officer, leading Virtuix’s global marketing strategy, brand development, and go-to-market execution. She brings extensive experience in gaming, technology, and consumer brand marketing.
Prior to joining Virtuix, Ms. Premo held senior leadership roles at companies including Turtle Beach and Corsair Gaming, where she led global marketing initiatives, managed large-scale budgets, and executed product launches across digital, social, and event-driven channels.
Her experience in building global brands, forming strategic partnerships, and driving consumer engagement supports Virtuix’s expansion into both consumer and enterprise markets.
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